Task-first guide hub

Start with the thing that has you stuck.

Pick a route by outcome, not by a wall of item names. Four task routes are available now; travel, map and building subjects remain behind their evidence boundaries.

Official Lou's Lagoon promotional art with Lou and the seaplane over the island landscape
Official Steam promotional art · context only, not step evidence.

Flight board

Choose your route

Live pages have enough evidence to answer the task without inventing exact values. Researching routes stay unlinked until the answer is repeatable.

Live in review Researching
  1. First hours

    Live

    Priorities, resource preservation and the first useful island loop.

    Open route →
  2. Gadget upgrades

    Live

    Diagnose where collect → refine → manufacture → upgrade is breaking down.

    Open route →
  3. Repairs

    Live

    Plane, radio tower and wind-turbine context with evidence boundaries.

    Open route →
  4. Materials

    Live

    Heavy Ore, Spark Core and Scale clues grouped by prerequisite.

    Open route →
  5. Travel & islands

    Researching

    Named regions are official; a complete map and marker set are not verified.

    Map blocked
  6. Building

    Researching

    The feature is official, but a useful progression route needs deeper evidence.

    Task depth pending
Cannot collect it?Check your gadget and its level.
Cannot craft it?Check refining and manufacturing.
Cannot install it?Check the upgrade contact and quest gate.

Scope before volume

Why some routes remain unlinked

A blank or copied guide is worse than a visible boundary. Travel, map and building expand only when their player task, evidence and ownership are all clear.

Official

Game features and named areas can be stated from first-party pages.

Field note

Launch-build observations can guide a player when their scope and date are visible.

Needs check

Exact costs, recipes, locations and patch-sensitive behavior wait for reproduction.