Task-first guide hub
Start with the thing that has you stuck.
Pick a route by outcome, not by a wall of item names. Four task routes are available now; travel, map and building subjects remain behind their evidence boundaries.
Flight board
Choose your route
Live pages have enough evidence to answer the task without inventing exact values. Researching routes stay unlinked until the answer is repeatable.
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First hours
LivePriorities, resource preservation and the first useful island loop.
Open route → -
Gadget upgrades
LiveDiagnose where collect → refine → manufacture → upgrade is breaking down.
Open route → -
Repairs
LivePlane, radio tower and wind-turbine context with evidence boundaries.
Open route → -
Materials
LiveHeavy Ore, Spark Core and Scale clues grouped by prerequisite.
Open route → -
Travel & islands
ResearchingNamed regions are official; a complete map and marker set are not verified.
Map blocked -
Building
ResearchingThe feature is official, but a useful progression route needs deeper evidence.
Task depth pending
Scope before volume
Why some routes remain unlinked
A blank or copied guide is worse than a visible boundary. Travel, map and building expand only when their player task, evidence and ownership are all clear.
Game features and named areas can be stated from first-party pages.
Launch-build observations can guide a player when their scope and date are visible.
Exact costs, recipes, locations and patch-sensitive behavior wait for reproduction.